Board game idea: similar vibes to nemesis, set in a political landscape. Rough layout:
- Setup
- Players are given a few political goals to achieve, with the entity that will pay them to do it.
- They can select however many they want.
- A success gives a point, a failure loses a point
- Rounds
- Each player receives 3 cards at random from a shared deck.
- A card contains
- a “slogan”
- a link to the scientific paper it is based on
- A description of it’s impact on the popular votes
Country description
Name: Liquistan Population: 100 million
Goals to select from
Binary
In favour / against
- Abortion
- Death sentence
- Euthanasia
- Drug legalisation
Subsidies:
- 1st/2nd/3rd/etc child
- Marriage
- Green Vehicles
Expenditure
We can have goals to achieve certain expenditure levels in different sections of society
- Healthcare
- Police
- Military
- Education
- Legal system
- Public works
- Universal Basic Income
Numerical
- Immigrant “slots”
- Tax rate for low income
- Tax rate for middle class
- Tax rate for high class
- Tax rate for businesses
Considerations
- Overton window: is the public ready for idea X / could ideas have an impact dependent on the current political landscape?